![]() Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. In Solasta, you take control of four heroes, each with unique skills that complement one another. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle. New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!Ĭreated and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.īring the authentic Tabletop gaming experience to your PC!Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field.Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!.Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!. ![]() ![]() Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu).Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!.A quest later on said I had the option to return a magic item to him, even though he remained as dead as THAC0.About This Game Free Content Update with the release of Lost Valley Subsequent dialogue made it sound like not only was that storm giant still alive, but I'd successfully brokered an alliance with his people. Sometimes it's more annoying, like when a companion suggested allying with a storm giant who was hostile from the get-go and I had no option but to kill. Sometimes it's minor stuff like the quest log getting NPC names wrong (someone called Etheyn Cook becomes "Tea" for a while), a sidequest refusing to complete, or the time I talked to a merchant who asked me to rescue someone I'd not only already rescued, but actually had with me when that conversation triggered. The other gripes I have in my notes, unrelated to characters being high level, are mostly about Palace of Ice's quests being confusing or easy to sequence-break. I haven't spent this much time trying to get AoE spheres to snap into the position I want since I went all-in on grenades in XCOM. The huge number of area-of-effect spells that high-level characters fling around, like Johnny Appleseed but with cloudkill, also highlights how finicky it can be to place things on specific spots in Solasta's 3D spaces. Palace of Ice adds gnomes and tieflings, meaning if you own all the add-ons you now have access to every species and class in the 5E Player's Handbook. I praised Solasta's previous DLC for finally letting me make the weird D&D party of my dreams because it rounded out the original game's roster with player-character options like dragonborn and half-orcs, as well as warlocks, monks, bards, barbarians, and druids. That may not sound like much in videogame turns, but since 5E tops out at 20 it's actually way up there. Either way, they'll start with a full suite of cool abilities and a collection of magic items, and reach level 16 by the end. The Palace of Ice DLC lets you either import a party who finished the base game's Crown of the Magister campaign, or make new characters at level 10. Maybe 12, if you really took your time and did everything. Solasta is a French RPG made with a mildly homebrewed version of D&D's 5th edition rules, and its original version took characters on a traditional zero-to-hero journey from level 1 to level 10ish. Which is why the Palace of Ice expansion for Solasta is appealing.
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